A small selection of the strangely prescient game designs developed by Georgina and Alfred during their remarkable career.
Design #4023 - Developed by Georgina in around 1867, Brick Dodge was initially trialled in London's Brick Lane which had been known as Knobgrab Street until that time. It proved remarkably popular until they ran out of gruel and were therefore unable to recruit sufficient "players".
Design #4743 - Developed by Georgina in around 1880 - Ratboy was probably the closest thing to a commercial success that the team ever achieved. Ratboy mazes were built on the sides of buildings all over london and attracted vast crowds of spectators. Unfortunately the rats soon realised that the pies were far more tasty than the young chaps who were - frankly - a little bit stringy.
Design #4899 - Developed by Alfred in around 1887, Tetanus was destined to be the duo's last development before their untimely death and - some say - the cause. Testing of the game went well initially, but sadly the copious amounts of tea ingested by the players caused an excess of tannins and they turned a strange orangy-brown colour. Today, the game is played in secret in some parts of the UK particularly certain areas of Essex.
Design #3979 - Developed by Alfred in around 1862, Frustrated Foul was initially developed as a commission for Lord Matthews as a fun way to deal with the turkey infestation that he was enduring on his vast estates in Norfolk - until that point he had been throwing them into the mulching machine. Sadly the game never made it to trials as his lordship subsequently discovered a lucrative market in selling the Turkey mulch to the poor as a basic foodstuff.